These are organized by form and function.
These are types of media formats.
These are organized by a classification scheme developed exclusively for Cosma. More…
animation : the state of being animate or animated — Webster
Animation is the process of making the illusion of motion and the illusion of change by means of the rapid display of a sequence of images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape, digital media, including formats with animated GIF, Flash animation, and digital video.
Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. Computer animation processes generating animated images with the general term computer-generated imagery (CGI). 3D animation uses computer graphics, while 2D animation is used for stylistic, low bandwidth and faster real-time renderings. — Wikipedia
ACM SIGGRAPH VRCAI 2019 call for papers
by Barb Helfer on August 27, 2019 at 9:22 pm
ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications In Industry (VRCAI 2019) (co-located with ACM SIGGRAPH Asia 2019) Venue: Griffith University, Brisbane, Australia Date: 14-16th November 2019 Website:http://vrcai.acm.org================================================================== On 14-16th November 2019 the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry […]
2nd CFP IEEE VR 2020 Journal Papers – Abstracts...
by Barb Helfer on August 27, 2019 at 9:21 pm
Call for Journal Papers IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces March 22-26, 2020, Atlanta, USA Important Dates Journal Track September 3, 2019: Abstracts due (REQUIRED) September 10, 2019: Submissions due November 9, 2019: Notification of first review cycle results January 6, 2020: Revised paper submissions due to The post 2nd CFP IEEE VR 2020 Journal Papers – Abstracts due Sept. 3! appeared first on ACM SIGGRAPH.
CVMP 2019 Final full papers deadline extension
by Barb Helfer on August 27, 2019 at 9:20 pm
The 16th ACM SIGGRAPH European Conference on Visual Media Production (CVMP 2019)17-18 December 2019BFI Southbank, London, UKhttps://www.cvmp-conference.org FULL PAPERS DEADLINE EXTENDED TO 23RD AUGUST (FINAL) Call for Submissions For over a decade, CVMP has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast and games. The post CVMP 2019 Final full papers deadline extension appeared first on ACM SIGGRAPH.
Meet SUE: a Super Uber Elemental
by Barb Helfer on August 27, 2019 at 8:20 pm
INTERVIEWwith Sony Pictures Imageworks’ Theo Bialekby Jessica Fernandes, Spark CG Society © 2019 · Spark CG Society August 22, 2019 Meet SUE: a Super Uber Elemental In Spider-Man: Far From Home, our friendly neighbourhood Spider-Man is unwillingly thrust into the spotlight, battling a power-hungry, tech savvy, vengeful adversary and his legion of drones. With a shot The post Meet SUE: a Super Uber Elemental appeared first on ACM SIGGRAPH.
VES Announces Special 2019 Honorees
by Barb Helfer on August 27, 2019 at 8:07 pm
VES Announces Special 2019 Honorees The VES announces the 2019 inductees into the VES Hall of Fame, the newest Lifetime and Honorary members and this year’s recipient of the VES Founders Award. The names of this year’s VES Fellows will be announced later. The honorees and Hall of Fame inductees will be recognized at a The post VES Announces Special 2019 Honorees appeared first on ACM SIGGRAPH.