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SecondLife
AltSpaceVR
VRChat
High Fidelity

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These are organized by form and function.

Communications Computation Storage Authoring Simulation
Analog Mail Device Paper Typewriter Automaton
Electronic Network Calculator Tape Recorder Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS) Database Application AI, World

These are types of media formats.

Multimedia (Video, Animation), Image (Object), Scent, Flavor, Audio (Text), Haptic, “Other

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Dictionary

virtual world : computer-based simulated environment intended for its users to inhabit and interact via avatars (primarily software) — Webster See also OneLook, Free Dictionary, Wiktionary

Encyclopedia

Virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. — Wikipedia

Encyclopædia Britannica

Preservation

History


History of Virtual Worlds (MediaShift, PBS)
Virtual Worlds Timeline (Avatar Planet)
Virtual Worlds History (Wikipedia)

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

OER Commons: Open Educational Resources

News

Hypergrid Business
NPR Archives

Book

ISBNdb

Government

Document

USA.gov

Expression


Toy


The Unlikely Story of Microsoft’s Surprise Minecraft Buyout (Daniel Goldberg and Linus Larsson, Wired)
Minecraft (Official Site), Minecraft (Wikipedia)

Lego






LEGO’s ‘Minecraft’ competitor is real and ready to download (Jon Fingas, Engadget)
LEGO Worlds Steam Early Access (Steam.com)
LEGO Worlds (Lego.com)

Game


World of WarCraft (Official Site), World of Warcraft (Wikipedia)

returntotop

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Hypergrid Business Covering virtual reality, immersive worlds, and other emerging technologies

  • Training employees is 4 times quicker with VR
    by David Kariuki on June 28, 2020 at 4:15 pm

    It is four times faster to train employees soft skills when using virtual reality than when using traditional in-person classroom or online training, according to a new study by PricewaterhouseCoopers. And it’s cheaper, too — organizations spend about $195 per trainee when using virtual reality, compared to the $207 to $265Read More →

  • Little Breath
    by Maria Korolov on June 20, 2020 at 1:08 am

    US $9 (8 Euros) for a 20,000-prim region on the hypergrid-enabled Little Breath grid. Full land rental details here.    Read More →

  • Augmented, virtual reality see uptake during...
    by David Kariuki on June 19, 2020 at 8:49 pm

    The coronavirus pandemic is accelerating the use of virtual reality and augmented reality, experts say, especially in retail, education and health. “The trajectory is clear that this technology is set to become the next ubiquitous computing platform, much like we saw with mobile devices and personal computers,” Taylor Freeman, founderRead More →

  • OpenSim numbers grow as grids get set for 4th of...
    by David Kariuki on June 18, 2020 at 2:58 am

    The number of active users on OpenSim increased by more than 3,000 this past month, and land area grew by over 2,000 regions as people continue to wait out the pandemic. Meanwhile, if OpenSim users are wary of attending real-world Fourth of July events, OpenSim grids, including Tag Grid and Littlefield,Read More →

  • Pop-up market opens at the Seattle Space Needle
    by Maria Korolov on June 12, 2020 at 12:55 pm

    A new pop-up marketing will open on June 19 and run through July 5 at the Seattle Space Needle. The virtual Seattle Space Needle, the one on the Seattle region of the Discovery grid. “The previous pop-up markets were  highly successful with over 200 visitors from throughout the metaverse,” saidRead More →