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SecondLife
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VRChat
High Fidelity

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These are organized by form and function.

Communications Computation Storage Authoring Simulation
Analog Mail Device Paper Typewriter Automaton
Electronic Network Calculator Tape Recorder Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS) Database Application AI, World

These are types of media formats.

Multimedia (Video, Animation), Image (Object), Scent, Flavor, Audio (Text), Haptic, “Other

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Dictionary

virtual world : computer-based simulated environment intended for its users to inhabit and interact via avatars (primarily software) — Webster See also OneLook, Free Dictionary, Wiktionary

Encyclopedia

Virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. — Wikipedia

Encyclopædia Britannica

Preservation

History


History of Virtual Worlds (MediaShift, PBS)
Virtual Worlds Timeline (Avatar Planet)
Virtual Worlds History (Wikipedia)

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

OER Commons: Open Educational Resources

News

Hypergrid Business
NPR Archives

Book

ISBNdb

Government

Document

USA.gov

Expression


Toy


The Unlikely Story of Microsoft’s Surprise Minecraft Buyout (Daniel Goldberg and Linus Larsson, Wired)
Minecraft (Official Site), Minecraft (Wikipedia)

Lego






LEGO’s ‘Minecraft’ competitor is real and ready to download (Jon Fingas, Engadget)
LEGO Worlds Steam Early Access (Steam.com)
LEGO Worlds (Lego.com)

Game


World of WarCraft (Official Site), World of Warcraft (Wikipedia)

returntotop

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Hypergrid Business Covering virtual reality, immersive worlds, and other emerging technologies

  • Social gatherings in a virtual world
    by Sara Payne on March 22, 2020 at 4:36 pm

    Social gatherings in a virtual world? Some of you might ask what this means. I have been in virtual worlds since 2004. During that time, my friends have fallen into two broad categories. People I know in the physical world and those I know through virtual worlds. The COVID-19 outbreak andRead More →

  • High-end VR makers try to gain traction...
    by David Kariuki on March 21, 2020 at 8:57 pm

    With businesses, schools and other organizations sending many employees to work from home during the COVID-19 pandemic, this could be a good time for organizations to take another look at virtual reality. And VR manufacturers have just released some nice new high-end headsets. Earlier this month, HTC announced two business-orientedRead More →

  • OpenSim land continues rising as users drop
    by Maria Korolov on March 21, 2020 at 7:22 pm

    The total size of the OpenSim metaverse grew this month, as 79 grids reported increases in land area, led by the non-profit OSgrid, which gained more than 500 standard region equivalents. Discovery Grid gained 249 regions and Kitely and ZetaWorlds both gained more than 100 regions each. As a result, totalRead More →

  • China’s COVID-19 epidemic in VR
    by David Kariuki on March 19, 2020 at 9:35 pm

    The COVID-19 pandemic seems to be turning a corner in China, with no new cases reported today, but the virus is still spreading aggressively around much of the world, including the U.S. and Europe. For a glimpse of what it was like on the ground in China, check out thisRead More →

  • AR Helps Companies Work During Coronavirus...
    by David Kariuki on February 28, 2020 at 2:48 pm

    Scope AR’s WorkLink platform, an augmented reality tool that provides AR-enabled remote assistance and step-by-step work instructions, is helping factories by having maintenance experts provide real-time remote assistance and work instructions to factory workers in geographies where Chinese experts are no longer allowed to travel due to COVID-19, previously knownRead More →