Cosma / Communication / Knowledge / Navigation / Worlds

Cosma features 3D interfaces to the knowledge resources inventory hosted on this site.


Toy Worlds@Kuula

There are in a series of Toy Worlds that serve as a 3D interface to Cosma.

This is a “Welcome Area” were you can start your journey into knowledge!

Click on objects to find out about them.
Use the menu or doors to visit other Toy Worlds.

You can also explore this Toy World on Kuula.

Learn more about Toy Worlds on this page.


Places@Second Life

There is also a Welcome Area in Second Life. If you have a SecondLife account and software, then you can click the image below to explore the Welcome Area and the four other rooms (Solar Extremes, Gaia’s Greenhouse, World Travel Lounge and Walk-in-Art).

Cosma Welcome Area SL

There is also a much older site that is an archive of the Knowledge Places (K-Places) project. The project began in 2006 and covered more than a million sq. meters of land in Second Life. The sites were made up of thematically organized spaces that used a variety of metaphors (Port, Park, Plaza, Pier, Palace and Paradise). You can find out much more about the overall project on the K-Places page.

The largest archival site is K-Park — it preserves the spaces and objects that were an interface to the Knowledge Realms on the Cosma Web site.

Knowledge Park@Maryport

There is also a “sky-space” situated above the ground-level sites — it preserves the spaces and objects that were an interface to the Knowledge Forms on the Cosma Web site.

Click on this image to explore it.

Knowledge Palace@Maryport

Here is a video of an extended walk-through of the K-Places archival sites.

This map shows where the archival sites are in Linden Village. If you have a Second Life account and the software is installed on your computer, then you can click the map to teleport there.

Knowledge Port & Knowledge Park Map


Worlds Challenge

The above are just a few examples of Mary Hopper’s experiments with creating 3D interfaces. The first generation of experiments were created with Apple’s HyperCard that ran in color on an Apple IIGS with ProDOS in the 1980s. There have been many other experiments and prototypes since then. You can find out more about them on the Worlds Challenge page.