Image

Cosma / Communication / Media / Image
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Introduction1

Computer Graphics (TheNorbo123, Norbert Podsadowski, YouTube Playlist)

Dictionary

image : (1) optical counterpart of an object produced by an optical device (as a lens or mirror) or an electronic device (2) a visual representation of something such as a likeness of an object produced on photographic material or a picture produced on electronic display (as a television or computer screen) — Merriam-Webster   See also OneLook

Image (FOLDOC: Free Online Dictionary of Computing)

graphic : of, relating to, or involving such reproductive methods as those of engraving, etching, lithography, photography, serigraphy, and woodcut — Merriam-Webster   See also OneLook

Graphics (FOLDOC: Free Online Dictionary of Computing)

Encyclopedia

Image is an artifact that depicts visual perception, for example a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person, thus providing a depiction of it.

The word ‘image’ is also used in the broader sense of any two-dimensional figure such as a map, a graph, a pie chart, or a painting. In this wider sense, images can also be rendered manually, such as by drawing, the art of painting, carving, rendered automatically by printing or computer graphics technology, or developed by a combination of methods, especially in a pseudo-photograph. — Wikipedia

Image (Encyclopædia Britannica)

Graphics are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics. — Wikipedia

Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). — Wikipedia

Computer Graphics (Encyclopædia Britannica)

CG 101: A Computer Graphics Industry Reference (Terrence Masson)

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Inspiration

Computer Science Field Guide (YouTube Playlist)
Computer Science Education Research Group (University of Canterbury)

Computer Science Field Guide: Computer Graphics (Computer Science Education Research Group, University of Canterbury, Official Website)

Talks about Graphics (TED: Ideas Worth Spreading)
Articles about Graphics (Big Think)

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Innovation

Technology

TJ FREE (YouTube Channel)
TJ FREE (Official Website)

Gimp Tutorials (TJ FREE, YouTube Playlist)

GIMP (Official Website)
GIMP Tutorials (Official Website)
GIMP (Wikipedia)

TJ FREE (YouTube Channel)
TJ FREE (Official Website)

Inkscape Tutorials (TJ FREE, YouTube Playlist)

Inkscape (Official Website)
Inkscape (YouTube Channel)
Inkscape (Wikipedia)

Free Graphic Design Software (TJFREE, Official Website)

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Preservation

History

Museum of Obsolete Objects (YouTube Channel)

Film Media (Jason Curtis, Museum of Obsolete Media)

Video Vimeo (YouTube Channel)

The History of Computer Graphics and Digital Art Project (ACM SIGGRAPH)

People Behind the Pixels: History of Computer Graphics (Terrence Masson)
History of Computer Graphics (Terrence Masson, The Computer Graphics Book Of Knowledge)

Imaging (Engineering and Technology History Wiki)

Museum

The Computer Graphics Museum
The Computer and the Image Exhibit (The Computer Museum)

Library

DDC: 006.6 Computer Graphics (Library Thing)
Subject: Computer Graphics (Library Thing)

Subject: Computer Graphics (Open Library)

LCC: T 385 Computer Graphics (UPenn Online Books)

LCC: T 385 Computer Graphics (Library of Congress)
Subject: Computer Graphics (Library of Congress)

Subject: Computer Graphics (WorldCat)

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Participation

Education

Online Free Education (YouTube Channel)

Screens and 2D Graphics (Crash Course Computer Science, YouTube Video)

Computer Science Education Research Group (University of Canterbury)

Computer Science Field Guide: Computer Graphics (Computer Science Education Research Group, University of Canterbury, Official Website)

Computer Graphics Educational Materials Source (ACM SIGGRAPH Education Committee & Eurographics Education Board)

MERLOT: Multimedia Educational Resource for Learning and Online Teaching
OER Commons: Open Educational Resources

Course

Graphics and Visualization Courses (MIT OpenCourseWare)

Computer Graphics Courses (edX)

Community

Occupation

Graphic Designers (CareerOneStop, U.S. Department of Labor, Employment and Training Administration)
Graphics Designers (Occupational Outlook Handbook, U.S. Bureau of Labor Statistics)

Organization

ACM Special Interest Group on Computer Graphics and Interactive Techniques (ACM SIGGRAPH)

Event

ACM SIGGRAPH Conferences

News

ACM Transactions on Graphics

Computer Graphics (JSTOR)
Computer Graphics (Science Daily)


Recent News from Science Daily …

  • Scientists create smart synthetic skin that can...
    on February 6, 2026 at 4:09 pm

    Inspired by the shape-shifting skin of octopuses, Penn State researchers developed a smart hydrogel that can change appearance, texture, and shape on command. The material is programmed using a special printing technique that embeds digital instructions directly into the skin. Images and information can remain invisible until triggered by heat, liquids, or stretching.

  • A tiny light trap could unlock million qubit...
    on February 2, 2026 at 5:01 am

    A new light-based breakthrough could help quantum computers finally scale up. Stanford researchers created miniature optical cavities that efficiently collect light from individual atoms, allowing many qubits to be read at once. The team has already demonstrated working arrays with dozens and even hundreds of cavities. The approach could eventually support massive quantum networks with millions of qubits.

  • “Existential risk” – Why scientists are...
    on February 1, 2026 at 1:49 pm

    Scientists warn that rapid advances in AI and neurotechnology are outpacing our understanding of consciousness, creating serious ethical risks. New research argues that developing scientific tests for awareness could transform medicine, animal welfare, law, and AI development. But identifying consciousness in machines, brain organoids, or patients could also force society to rethink responsibility, rights, and moral boundaries. The question of what it means to be conscious has never been more […]

  • NASA’s Perseverance rover completes the first...
    on January 31, 2026 at 1:45 pm

    NASA’s Perseverance rover has just made history by driving across Mars using routes planned by artificial intelligence instead of human operators. A vision-capable AI analyzed the same images and terrain data normally used by rover planners, identified hazards like rocks and sand ripples, and charted a safe path across the Martian surface. After extensive testing in a virtual replica of the rover, Perseverance successfully followed the AI-generated routes, traveling hundreds of feet […]

  • Scientists use AI to crack the code of nature’s...
    on January 30, 2026 at 4:44 am

    Order doesn’t always form perfectly—and those imperfections can be surprisingly powerful. In materials like liquid crystals, tiny “defects” emerge when symmetry breaks, shaping everything from cosmic structures to everyday technologies. Now, researchers have developed an AI-powered method that can predict how these defects will form and evolve in milliseconds instead of hours. By learning directly from data, the system accurately maps molecular alignments and complex defect behavior, […]

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Related

Here are links to pages about closely related subjects.

Media

Function Communications Computation Storage Creation Simulation
Analog Mail Device Paper Type, Print Automaton
Electronic Network Calculator Tape Record Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS, SS) Database Application AI, VW

Format Multimedia (Video, Animation) Image (Object) Scent, Flavor, Audio (Text) Haptic, “Other

See also   Color, Visual Arts

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Notes

1.   The resources on this page are are organized by a classification scheme developed exclusively for Cosma.