Video

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Reach in and touch objects in videos with “Interactive Dynamic Video” (Adam Conner-Simons & Rachel Gordon, MIT CSAIL)
Interactive Dynamic Video (Official Site)

Related

Pages

Format Multimedia Video, Animation Image, Object Scent, Flavor Audio, Text Haptic, Other

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Dictionary

video : a recording of a motion picture or television program for playing through a television set — Webster

FOLDOC: Free Online Dictionary of Computing, OneLook, Free Dictionary, Wiktionary, Urban Dictionary

Thesaurus

Roget’s II (Thesaurus.com), Merriam-Webster Thesaurus, Visuwords

Encyclopedia

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video systems vary greatly in the resolution of the display and refresh rate. Video can be carried on a variety of media, including radio broadcast, tapes, DVDs, computer files etc. — Wikipedia

Britannica

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

OER Commons: Open Educational Resources

Community

Occupation

Videographer (Wikipedia)

Organization

Society of Motion Picture and Television Engineers (IEEE SMPTE)

News

Society of Motion Picture and Television Engineers (IEEE SMPTE)

Book

ISBNdb

Government

Document

USA.gov

Expression

Arts

Video Art & Experimental File (YouTube Channel)

Poem

OEDILF: The Omnificent English Dictionary In Limerick Form

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SMPTE Motion Imaging Journal - new TOC TOC Alert for Publication# 7261654

  • A Threat Analysis for Virtual Reality Media
    on August 1, 2019 at 12:00 am

    This research paper proposes an initial threat analysis of virtual reality (VR) for the media industry. It focuses on the use of VR for media consumption or media-related applications. Pure gaming is not within its scope. Nevertheless, this study tackles casual gaming applications related to movies or TV shows. After introducing a taxonomy of VR (360 VR, Theatrical VR, and Interactive VR) in the media industry, we determine all of the assets that may need protection. Indeed, many more assets […]

  • Bayesian Methods for Radiometric Calibration in...
    on August 1, 2019 at 12:00 am

    The accurate estimation of a camera response function (CRF) allows for proper encoding of camera exposures into motion picture post-production workflows like the Academy Color Encoding System (ACES), helping minimize noncreative manual adjustments. Although there are well-known standard CRFs implemented in typical video camera workflows, motion picture camera workflows and new high dynamic range (HDR) workflows have introduced new standard CRFs, as well as custom and proprietary CRFs. Current […]

  • Good Things Come in Small Packages: Microservices...
    on August 1, 2019 at 12:00 am

    The concept of microservices is not new. The notion of breaking down traditional monolithic application program interfaces (APIs) into much smaller, business task-focused services is something that has been embraced by many industries. The media industry is just beginning to realize the benefits of this approach, particularly with the move to cloud-based services. We will look at why microservices are now emerging as a hot topic for media, where they make sense, and how standardization within […]

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    on August 1, 2019 at 12:00 am
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    on August 1, 2019 at 12:00 am