Video

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Reach in and touch objects in videos with “Interactive Dynamic Video” (Adam Conner-Simons & Rachel Gordon, MIT CSAIL)
Interactive Dynamic Video (Official Site)

Related

Pages

Format Multimedia Video, Animation Image, Object Scent, Flavor Audio, Text Haptic, Other

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Dictionary

video : a recording of a motion picture or television program for playing through a television set — Webster

FOLDOC: Free Online Dictionary of Computing, OneLook, Free Dictionary, Wiktionary, Urban Dictionary

Thesaurus

Roget’s II (Thesaurus.com), Merriam-Webster Thesaurus, Visuwords

Encyclopedia

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video systems vary greatly in the resolution of the display and refresh rate. Video can be carried on a variety of media, including radio broadcast, tapes, DVDs, computer files etc. — Wikipedia

Britannica

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

OER Commons: Open Educational Resources

Community

Occupation

Videographer (Wikipedia)

Organization

Society of Motion Picture and Television Engineers (IEEE SMPTE)

News

Society of Motion Picture and Television Engineers (IEEE SMPTE)

Book

ISBNdb

Government

Document

USA.gov

Expression

Arts

Video Art & Experimental File (YouTube Channel)

Poem

OEDILF: The Omnificent English Dictionary In Limerick Form

returntotop

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SMPTE Motion Imaging Journal - new TOC TOC Alert for Publication# 7261654

  • Display Technology 2019: Never a Dull Moment
    on September 1, 2019 at 12:00 am

    The world of display technology continues to both surprise and confound us, as it has been doing for the past 25 years. Often leading our industry in advancing the state of the art, displays in 2019 are pushing to new heights in resolution with 8K and UHD+, swinging the pendulum back toward emissive technology with fine-pitch light-emitting diode (LED) displays, supporting enhancements like high dynamic range (HDR) and high frame rates (HFRs), and creating all sorts of bit rate headaches for […]

  • How Do Standards Organizations like SMPTE Survive...
    on September 1, 2019 at 12:00 am

    The Society of Motion Picture and Television Engineers (SMPTE) is over 100 years old, and many technological changes over the decades have forced the Society to re-evaluate how we engage with current and future members. New film technologies, the introduction of sound, electronic valves, then transistors, chips, and now software have given rise to different ways that standards are used in the industry. Today, we see perhaps the biggest structural change in the technology of film and television […]

  • Promising Noises About Media Sound? A Progress...
    on September 1, 2019 at 12:00 am

    This paper introduces the basic concept of next-generation audio (NGA)/International Telecommunications Union - Radiocommunication (ITU-R) Advanced Sound System (AdvSS), which is intended to provide the next generation of sound accompanying television for broadcast and broadband, and possibly also for radio services. Recent years have seen the standardization of the end-to-end elements of such a system, including the options for the basic ingredients of future sound services, arrangements for […]

  • Update from the UHD Forum
    on September 1, 2019 at 12:00 am

    The Ultra HD Forum has now reached four years of age and has already delivered a significant input to the industry. We will try to provide details on the main activities and achievements of 2018 as well as the roadmap for 2019.

  • Streaming Video Alliance Progress Report
    on September 1, 2019 at 12:00 am

    Comprised of members from across the video ecosystem, the Streaming Video Alliance is a global association that works to solve critical streaming video challenges to improve end-user experience and adoption. The organization focuses on three main activities: 1) to educate the industry on challenges, technologies, and trends through informative, publicly available resources such as whitepapers, articles, and e-books; 2) to foster collaboration among different video ecosystem players through […]