Cosma Home > Communication > Media > Simulation > Digital > Computer > Software > XR > Virtual World
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These are types of media formats.
Multimedia (Video, Animation), Image (Object), Scent, Flavor, Audio (Text), Haptic, “Other”
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These are organized by a classification scheme developed exclusively for Cosma. More…
General
Dictionary
virtual world : computer-based simulated environment intended for its users to inhabit and interact via avatars (primarily software) — Webster See also OneLook, Free Dictionary, Wiktionary
Encyclopedia
Virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. — Wikipedia
Preservation
History
History of Virtual Worlds (MediaShift, PBS)
Virtual Worlds Timeline (Avatar Planet)
Virtual Worlds History (Wikipedia)
Library
WorldCat, Library of Congress, UPenn Online Books, Open Library
Participation
Education
Course
OER Commons: Open Educational Resources
News
Hypergrid Business
NPR Archives
Book
Government
Document
Expression
Toy
The Unlikely Story of Microsoft’s Surprise Minecraft Buyout (Daniel Goldberg and Linus Larsson, Wired)
Minecraft (Official Site), Minecraft (Wikipedia)
Lego
LEGO’s ‘Minecraft’ competitor is real and ready to download (Jon Fingas, Engadget)
LEGO Worlds Steam Early Access (Steam.com)
LEGO Worlds (Lego.com)
Game
World of WarCraft (Official Site), World of Warcraft (Wikipedia)
More…
Hypergrid Business Covering virtual reality, immersive worlds, and other emerging technologies
- OpenSim performers protest fan group restrictions...by David Kariuki on January 28, 2021 at 2:14 am
Music club owners, performers, and other OpenSim users are protesting tomorrow against Alternate Metaverse grid’s restrictions on fan groups. The protest is scheduled to begin at 9 a.m. Pacific time on Thursday, January 28 at the GasWorks region on the AviWorlds grid and will feature speakers, musicians, DJs, and vocalists.
- Sundance goes all-in on virtual this yearby Maria Korolov on January 27, 2021 at 5:07 pm
The Sundance Film Festival starts tomorrow, and this year, for the first time, it’s all virtual. Now, Sundance has been featuring cutting-edge content at its New Frontier category for more than 15 years now, and virtual reality has been playing a bigger and bigger part for the past few years.
- Craft World celebrates birthday, turns 11 tomorrowby David Kariuki on January 26, 2021 at 2:52 pm
Craft World grid will be celebrating their 11 year anniversary tomorrow, Wednesday, January 27 starting at 1 p.m. Pacific time at the Jubilee Expo facility on the Jubilee region of the grid. The hypergrid address is craft-world.org:8002:jubilee. DJ Arianna, Dancegroup, and VJ Josina Burgess will host the event at 1
- AviWorlds adopts Gloebit currencyby Maria Korolov on January 26, 2021 at 2:45 pm
AviWorlds has completed its migration to the multi-grid, hypergrid-enabled Gloebit virtual currency. “Gloebits have been working well for us,” AviWorlds CEO Josh Boam told Hypergrid Business. “I notice an improvement with transactions. The grid has sold a good handful of Gloebits from our Gloebits application.” With a local virtual
- First Apple VR headset could be expensive and...by Alex Korolov on January 21, 2021 at 5:45 pm
Apple’s first entry into virtual reality could be an expensive VR headset with limited AR capabilities, according to a Bloomberg report. “Apple Inc.’s first crack at a headset is designed to be a pricey, niche precursor to a more ambitious augmented reality product that will take longer to develop, according