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SecondLife
AltSpaceVR
VRChat
High Fidelity

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Pages

These are organized by form and function.

Communications Computation Storage Authoring Simulation
Analog Mail Device Paper Typewriter Automaton
Electronic Network Calculator Tape Recorder Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS) Database Application AI, World

These are types of media formats.

Multimedia (Video, Animation), Image (Object), Scent, Flavor, Audio (Text), Haptic, “Other

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Dictionary

virtual world : computer-based simulated environment intended for its users to inhabit and interact via avatars (primarily software) — Webster See also OneLook, Free Dictionary, Wiktionary

Encyclopedia

Virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. — Wikipedia

Encyclopædia Britannica

Preservation

History


History of Virtual Worlds (MediaShift, PBS)
Virtual Worlds Timeline (Avatar Planet)
Virtual Worlds History (Wikipedia)

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

OER Commons: Open Educational Resources

News

Hypergrid Business
NPR Archives

Book

ISBNdb

Government

Document

USA.gov

Expression


Toy


The Unlikely Story of Microsoft’s Surprise Minecraft Buyout (Daniel Goldberg and Linus Larsson, Wired)
Minecraft (Official Site), Minecraft (Wikipedia)

Lego






LEGO’s ‘Minecraft’ competitor is real and ready to download (Jon Fingas, Engadget)
LEGO Worlds Steam Early Access (Steam.com)
LEGO Worlds (Lego.com)

Game


World of WarCraft (Official Site), World of Warcraft (Wikipedia)

returntotop

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Hypergrid Business Covering virtual reality, immersive worlds, and other emerging technologies

  • DreamNation resolves to bring new users to...
    by Waki Janus on January 6, 2020 at 4:23 pm

    DreamNation draws a great deal of its membership from Second Life members who have never experienced OpenSim worlds. DreamNation has been recommended to them by our own membership base as a great place to enjoy an entirely different environment from that of the restrictive and, at times, censorious Second LifeRead More →

  • Hypergrid Hoppers go on a mystery trip tomorrow
    by Maria Korolov on January 6, 2020 at 3:18 pm

    The first Hypergrid Hoppers trip of 2020 is planned for this Tuesday, January 7, at 1 p.m. Pacific Time, starting at the HG Hoppers region of Craft World. The hypergrid address is craft-world.org:8002:HG Hoppers. “What place we will visit shall be a surprise,” organizer Ervare Farroretre told Hypergrid Business. “WeRead More →

  • VR startup helps users find content
    by Press Release on January 6, 2020 at 2:39 pm

    Press release: VIRTUAL REALITY START-UP IMMERSIONN OPENS FOR BUSINESS New Discovery Engine for Immersive VR Content Launches with ‘Immersive Journalism’ Partnerships with Dagens Nyheter and Euronews 6 January 2019, London: Immersionn, a content discovery engine for virtual reality, today announced that it had officially launched its platform for subscribers and VRRead More →

  • The year in grid stats
    by Maria Korolov on January 2, 2020 at 12:49 am

    Over the past year, the public OpenSim grids lost both land area and active users. Since last December, grids lost the equivalent of 8,276 standard-sized regions, going from 81,326 regions to 73,050. And the total number of actives fell by 2,019, from 37,745 to 35,726. However, some individual grids didRead More →

  • OpenSim: A year in review
    by Maria Korolov on December 31, 2019 at 6:56 pm

    This past year has been full of questions for the OpenSim community. Who are we? Where are we going? Is the platform even worth it? The OpenSimulator software dates back to January 2007, according to the official history of the project. The open source virtual world software was meant toRead More →