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Cosma Home > Communication > Media > Simulation > Digital > Computer > Software > XR > Virtual World

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SecondLife
AltSpaceVR
VRChat
High Fidelity

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Pages

These are organized by form and function.

Communications Computation Storage Authoring Simulation
Analog Mail Device Paper Typewriter Automaton
Electronic Network Calculator Tape Recorder Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS) Database Application AI, World

These are types of media formats.

Multimedia (Video, Animation), Image (Object), Scent, Flavor, Audio (Text), Haptic, “Other

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Dictionary

virtual world : computer-based simulated environment intended for its users to inhabit and interact via avatars (primarily software) — Webster See also OneLook, Free Dictionary, Wiktionary

Encyclopedia

Virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. — Wikipedia

Encyclopædia Britannica

Preservation

History


History of Virtual Worlds (MediaShift, PBS)
Virtual Worlds Timeline (Avatar Planet)
Virtual Worlds History (Wikipedia)

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

OER Commons: Open Educational Resources

News

Hypergrid Business
NPR Archives

Book

ISBNdb

Government

Document

USA.gov

Expression


Toy


The Unlikely Story of Microsoft’s Surprise Minecraft Buyout (Daniel Goldberg and Linus Larsson, Wired)
Minecraft (Official Site), Minecraft (Wikipedia)

Lego






LEGO’s ‘Minecraft’ competitor is real and ready to download (Jon Fingas, Engadget)
LEGO Worlds Steam Early Access (Steam.com)
LEGO Worlds (Lego.com)

Game


World of WarCraft (Official Site), World of Warcraft (Wikipedia)

returntotop

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Hypergrid Business Covering virtual reality, immersive worlds, and other emerging technologies

  • Profs bring Hamlet into AR
    by Alex Korolov on October 31, 2019 at 4:16 pm

    When you think of university level English education, an AR game might not be the first thing that comes to mind. However, with the current availability of powerful cellphones and inexpensive standalone VR headsets, augmented and virtual reality could be regularly used in college humanities courses sooner rather than later.Read More →

  • 17 Halloween parties on the hypergrid!
    by Maria Korolov on October 30, 2019 at 6:40 pm

    Halloween is tomorrow, and OpenSim grids are turning up the spookiness — and the music. Get your costume on and check out these creepy spots tonight and tomorrow night! I’ve sorted the events below by time, in case you want to hit them all. OSgrid’s Halloween party Date and time:Read More →

  • Craft World rocks in this year’s OpenSim grid...
    by Maria Korolov on October 29, 2019 at 5:53 pm

    Nearly 400 valid responses came in for the Tenth Annual OpenSim Grid Survey, and Craft World received the highest overall scores, followed by Encore Escape, Utopia Skye, and 3rd Rock Grid, in that order. Craft World, which will turn ten years old on January 27, is not only one of theRead More →

  • VR startup to help train US Air Force
    by Alex Korolov on October 29, 2019 at 4:32 pm

    The United States Air Force had a problem. They needed to train hundreds of airmen, but there weren’t enough real aircraft to go around. Virtual reality offered the next best thing. Vinci VR, a two year old virtual reality startup founded by a 22 year old college undergrad, was recently awardedRead More →

  • New OpenSim release has new script engine,...
    by Maria Korolov on October 29, 2019 at 4:15 pm

    The new release of the OpenSim server software is out, OpenSimulator 0.9.1.0, also known as “Snail.” It supports animated mesh, the new YEngine script engine, and fixes a few bugs, according to core developer Ubit Umarov. It is also the first release to have a name, not just a number.Read More →