Cosma / Communication / Media / Simulation / Software / Virtual World (VW)
virtual world : computer-based simulated environment intended for its users to inhabit and interact via avatars (primarily software) — Webster See also OneLook
Virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. — Wikipedia
Virtual Worlds History (Wikipedia)
Library of Congress Subject Heading: Virtual World (Library Thing)
WorldCat, Library of Congress, UPenn Online Books, Open Library
MERLOT: Multimedia Educational Resource for Learning and Online Teaching
OER Commons: Open Educational Resources
New World Notes (Wagner James Au)
Virtual Worlds (NPR Archives)
See also SecondLife (SL)
Here are links to pages about other closely related subjects.
Format Multimedia (Video, Animation) Image (Object) Scent, Flavor, Audio (Text) Haptic, “Other“
1. The resources on this page are are organized by a classification scheme developed exclusively for Cosma.