Cosma / Communication / Knowledge / Form / Innovation / Creativity
Creativity can solve almost any problem. The creative act, the defeat of habit by originality, overcomes everything. — George Lois
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Introduction1
Sprouts (YouTube Channel)
Sprouts (Official Website)
Dictionary
creativity : the ability to create — Merriam-Webster See also OneLook
create : to produce through imaginative skill — Merriam-Webster See also OneLook
creation : something that is created: such as an original work of art — Merriam-Webster See also OneLook
Thesaurus
Roget’s II (Thesaurus.com), Merriam-Webster Thesaurus, Visuwords
Encyclopedia
Creativity refers to the invention or origination of any new thing (a product, solution, artwork, literary work, joke, etc.) that has value. “New” may refer to the individual creator or the society or domain within which novelty occurs. “Valuable”, similarly, may be defined in a variety of ways. The range of scholarly interest in creativity includes a multitude of definitions and approaches involving several disciplines; psychology, cognitive science, education, philosophy (particularly philosophy of science), technology, theology, sociology, linguistics, business studies and economics, taking in the relationship between creativity and general intelligence, mental and neurological processes associated with creativity, the relationships between personality type and creative ability, and the potential for fostering creativity through education and training, especially as augmented by technology, and the application of creative resources to improve the effectiveness of learning and teaching processes. — Wikipedia
Creativity (Encyclopædia Britannica)
Search
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Adventures
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Inspiration2
Shots of Awe (Jason Silva, YouTube Channel)
Jason Silva (Official Website)
Creativity (Jason Silva: Shots of Awe, YouTube Playlist)
Talks about Creativity (TED: Ideas Worth Spreading)
Articles about Creativity (Big Think)
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Foundation
Process
What is Creative Problem Solving (Creative Education Foundation)
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Innovation
Science and Technology
Creativity in Science & Engineering (Ronald B. Standler)
Commerce
Creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. The creative industries have been seen to become increasingly important to economic well-being, proponents suggesting that “human creativity is the ultimate economic resource, and that the industries of the twenty-first century will depend increasingly on the generation of knowledge through creativity and innovation. — Wikipedia
The Creative Economy: Moving in From the Sidelines (UNESCO)
Facts & Figures on America’s Creative Economy (National Assembly of State Art Agencies)
Entrepreneurship
Creativity Campaigns (Kickstarter: Funding Platform for Creative Projects)
Product
Creativity Related Items (Etsy)
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Preservation
History
History of the Concept of Creativity (Wikipedia)
Library
DDC: 153.35 Creativity (Library Thing)
Subject: Creativity (Library Thing)
Subject: Creativity (Open Library)
Subject: Creativity (Library of Congress)
Subject: Creativity (WorldCat)
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Participation
Education
Creativity Explained (YouTube Channel)
Torrance Tests of Creative Thinking (Wikipedia)
MERLOT: Multimedia Educational Resource for Learning and Online Teaching
OER Commons: Open Educational Resources
Community
Occupation
Arts, Entertainment, and Recreation (US Bureau of Labor Statistics)
Organization
Torrance Center for Creativity and Talent Development
News
Creativity (JSTOR)
Creativity (EurekaAlert, American Association for the Advancement of Science)
New Creatives (BBC)
Creativity (NPR Archives)
Event
World Creativity and Innovation Day, April 21 (United Nations)
Government
Document
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Expression
Arts
Poem
OEDILF: The Omnificent English Dictionary In Limerick Form
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Here are links to pages about closely related subjects.
Innovation Mathematics
Science Research, Discovery
Technology Invention, Intellectual Property
Commerce Entrepreneurship, Product
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1. The resources on this page are are organized by a classification scheme developed exclusively for Cosma.
2. Content on this page was originally encountered while working with John F. Feldhusen as the Assistant Editor of the Purdue Creative Thinking Program, Third Edition. The content was then included in the design and teaching of a Creative Thinking course for gifted students in the Super Saturday/Summer program offered through the Purdue Gifted Education Resource Institute. The content was then later further updated and included in the graduate course DM6145 Information Technology and Creative Practices for the Digital Media Program at Northeastern University as well as the course IM 1110: Interactive Media and Society that was designed and taught for the undergradate Creative Industries/Interactive Media program at Northeastern University.
