Cosma Home > Communication > Media > Animation




Format Multimedia Video, Animation Image, Object Scent, Flavor Audio, Text Haptic, Other


These are organized by a classification scheme developed exclusively for Cosma. More…



animation : the state of being animate or animated — Webster

OneLook, Free Dictionary, Wiktionary,Urban Dictionary


Roget’s II (, Merriam-Webster Thesaurus, Visuwords


Animation is the process of making the illusion of motion and the illusion of change by means of the rapid display of a sequence of images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape, digital media, including formats with animated GIF, Flash animation, and digital video.

Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. Computer animation processes generating animated images with the general term computer-generated imagery (CGI). 3D animation uses computer graphics, while 2D animation is used for stylistic, low bandwidth and faster real-time renderings. — Wikipedia





WorldCat, Library of Congress, UPenn Online Books, Open Library




OER Commons: Open Educational Resources



Special Interest Group on Computer GRAPHics and Interactive Techniques (ACM SIGGRAPH)









OEDILF: The Omnificent English Dictionary In Limerick Form



  • Call for Submissions: Digital Power: Activism,...
    by Barb Helfer on July 31, 2019 at 5:08 pm

    DIGITAL POWER:  Activism, Advocacy and the Influence of Women Online will focus on the work of women: digital artists, storytellers, designers, gamers, film/video makers and other visionary digital content providers in an exhibition that inspires, empowers, and supports women. The online exhibition is curated by Kathy Rae Huffman, curator of the 2015 DAC online exhibition “Enhanced […] The post Call for Submissions: Digital Power: Activism, Advocacy and the Influence of […]

  • Conferences: SCA2019 Early Registration Ends Soon
    by Barb Helfer on June 27, 2019 at 11:50 pm

    The 2019 Symposium on Computer Animation will be held at UCLA on July 26-28, 2019 (i.e., immediately preceding SIGGRAPH). Early-bird registration for SCA2019 has been extended to June 28, 2019, but is fast approaching.Register early and take advatange! Registration Information: The full program for the symposium has also recently been announced. In addition to a full […] The post Conferences: SCA2019 Early Registration Ends Soon […]

  • 3D Everywhere: 2019 Web3D Conference
    by Barb Helfer on June 27, 2019 at 10:56 pm

    3D Everywhere: 2019 Web3D Conference to Address Innovations in Medicine, Graphics, Access This year’s 24th Annual Web3D Conference will bring together experts from the fields of medicine, imaging, computer graphics, and health informatics to discuss the critical importance of 3D data and visualization in healthcare: from patient and provider education, to diagnosis, therapy, collaborative care, and […] The post 3D Everywhere: 2019 Web3D Conference appeared first on ACM […]

  • Posters to EuroVR 2019
    by Barb Helfer on June 27, 2019 at 4:18 am

    Last Call for Posters to EuroVR 2019: 16th EuroVR International Conference 23-25 October, 2019TalTech Mektory, Tallinn, Estonia Scientific Poster paper submissions: July 3, 2019 23:59 CEST Notification to authors: July 19, 2019 Camera ready for accepted contributions: July 29, 2019 23:59 CEST The Scientific proceedings  of EuroVR 2019, which will include the papers accompanying the scientific posters, will be edited […]

  • ACM SIGGRAPH Frontiers Workshops Announced
    by Barb Helfer on June 26, 2019 at 9:23 pm

    Greetings, We are excited to announce the topics for this years ACM SIGGRAPH Frontiers Workshops: Computer Graphics for Autonomous VehiclesContent Generation for Workforce TrainingSim-to-Real: From Skilled Virtual Agents to Real-World RobotsImmersive VisualizationCybersickness: Causes and SolutionsTextiles: Virtual to Actual The ACM SIGGRAPH Frontiers Workshops showcase perspectives on emerging and adjacent areas of interest to the SIGGRAPH […] The post ACM SIGGRAPH Frontiers Workshops […]