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Format Multimedia Video, Animation Image, Object Scent, Flavor Audio, Text Haptic, Other


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animation : the state of being animate or animated — Webster

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Animation is the process of making the illusion of motion and the illusion of change by means of the rapid display of a sequence of images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape, digital media, including formats with animated GIF, Flash animation, and digital video.

Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. Computer animation processes generating animated images with the general term computer-generated imagery (CGI). 3D animation uses computer graphics, while 2D animation is used for stylistic, low bandwidth and faster real-time renderings. — Wikipedia

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ACM SIGGRAPH News The art and science of computer graphics and interactive technology.

  • Call for Nominations: Editor-In-Chief ACM...
    by ACM SIGGRAPH on February 22, 2018 at 1:01 am

    ACM Transactions on Graphics is the foremost peer-reviewed journal in the field of computer graphics. The term of the journal's current editor-in-chief – Prof. Kavita Bala of Cornell University -- is ending, and the ACM Publications Board has assembled a nomination committee to aid the board in its selection of Ms. Bala’s successor, whose term will begin approximately June 1, 2018. Nominations, including self-nominations, are invited for qualified candidates able to commit to a […]

  • Call for Participation: Online Exhibition:...
    by ACM SIGGRAPH on February 22, 2018 at 1:01 am

    Online Exhibition: Origins and Journeys CALL FOR PROPOSALS Inspired by the “Original Narratives” exhibition to be curated by Andrés Burbano for the SIGGRAPH 2018 Art Gallery, the ACM SIGGRAPH Digital Arts Community Committee invites proposals for works to be shown in a new, juried online exhibition on the theme of “Origins + Journeys.” Digital art formats for the web-based, online exhibition might include still images, animations, short time-based media […]

  • Call for Participation: SGP 2018 in Paris, France
    by ACM SIGGRAPH on February 22, 2018 at 1:01 am

    Eurographics Symposium on Geometry Processing (SGP) 2018 - 2nd Call for Papers   Telecom ParisTech, Paris 7–11 July, 2018 Conference website:   The Eurographics Symposium on Geometry Processing (SGP) 2018 will be held at Telecom ParisTech in Paris, France on 9–11 July, 2018. Following the success of previous editions, a graduate school will offer tutorials taught by leading experts on the weekend of 7–8 July. […]

  • Call for Participation: SCF 2018 in Cambridge,...
    by ACM SIGGRAPH on February 22, 2018 at 1:01 am

    Call For Submissions: 3rd Annual Symposium on Computational Fabrication Conference Date: June 17-19th Location: MIT building E14 hosted by the Center for Bits and Atoms, Cambridge, Massachusetts, USA Website: The Symposium on Computational Fabrication (SCF), sponsored by the ACM, provides a holistic home for new research and developments in the interdisciplinary areas of digital manufacturing and computational design. The theme this year is “The Next 50 […]

  • Call for Participation: SIGGRAPH's SpaceTime...
    by ACM SIGGRAPH on February 22, 2018 at 1:01 am

    SIGGRAPH's SpaceTime 2018 International Student Competition This competition provides an excellent opportunity for students currently attending school in either traditional academic setting or home school at either the College/University levels or High School/Secondary levels and working in computer based media to exhibit their creative work nationally and internationally. Entries will be judged by international jurors on the basis of solution of the theme, artistic merit, design, […]