Creativity

Cosma / Communication / Knowledge / Form / Innovation / Creativity

Creativity can solve almost any problem. The creative act, the defeat of habit by originality, overcomes everything. — George Lois

—————————

Introduction1

Sprouts (YouTube Channel)
Sprouts (Official Website)

Dictionary

creativity : the ability to create — Merriam-Webster   See also OneLook

create : to produce through imaginative skill — Merriam-Webster   See also OneLook

creation : something that is created: such as an original work of art — Merriam-Webster   See also OneLook

Thesaurus

Roget’s II (Thesaurus.com), Merriam-Webster Thesaurus, Visuwords

Encyclopedia

Creativity refers to the invention or origination of any new thing (a product, solution, artwork, literary work, joke, etc.) that has value. “New” may refer to the individual creator or the society or domain within which novelty occurs. “Valuable”, similarly, may be defined in a variety of ways. The range of scholarly interest in creativity includes a multitude of definitions and approaches involving several disciplines; psychology, cognitive science, education, philosophy (particularly philosophy of science), technology, theology, sociology, linguistics, business studies and economics, taking in the relationship between creativity and general intelligence, mental and neurological processes associated with creativity, the relationships between personality type and creative ability, and the potential for fostering creativity through education and training, especially as augmented by technology, and the application of creative resources to improve the effectiveness of learning and teaching processes. — Wikipedia

Creativity (Encyclopædia Britannica)

Search

Creativity (WolframAlpha)

———————–

Adventures

Explore related posts on Cosma

  • Art Revisited - Artists have revisited, reinterpreted, and in more recent terminology, “remixed” earlier artist’s work for as long as there has been art. Happily, this trend is alive and well, and new immersive 360°/3D/VR technologies are being used to revisit and add new dimensions, literally, to classic art masterpieces. Here’s a link to an earlier post where … Continue reading Art Revisited
  • Beachy Adventures - Hello, it’s been awhile. You may have noticed that there haven’t been as many posts on Cosma as there used to be. There are a few reasons for this, but a big one is that, with an old project like Cosma, the focus on different parts of it must shift over time. Last year’s focus … Continue reading Beachy Adventures
  • Dive-in-Art - Check out this video from the Lower Keys Underwater Music Festival. FloridaKeysTV (YouTube Channel) FloridaKeysTV (Official Website) There are a ton of YouTube videos about the annual fest, and here’s an article about it. Watch An Underwater Music Festival ‘Make Waves’ for Reef Protection (Florida Keys News Bureau) You might think that this event is … Continue reading Dive-in-Art
  • Furby Hacking - It’s odd how some toy fads come and go as one hit wonders while others seem to stick around and take on a life of their own. Of course, there’s no question that one of the oddest toys with the longest track record is Hasbro’s Furby. Whether you’re a Furby lover or hater, you have … Continue reading Furby Hacking
  • Into Van Gogh - It’s not unusual for one artist’s work to serve as the grist for another artist’s mill. However, few artists have their works “reimagined” as frequently or as creatively as Vincent van Gogh. Artists all over the world are still very much into making works based upon his iconic paintings. For example, check out this surreal … Continue reading Into Van Gogh
  • Leonardo Lately - Leonardo da Vinci sure gets press for a gentleman who hasn’t been around for five centuries! That’s not to say that it’s not well deserved. Here’s a brief video that gives just a glimpse of why he was such an amazing guy. Past Vault (YouTube Channel) The Smile Of course, one perennial reason for Leonardo’s … Continue reading Leonardo Lately
  • Magical Paintings - Two earlier posts on Cosma entitled Walk-in-Art and Art Revisited covered a trend for new immersive 360°/3D/VR technologies to be used to revisit and add new dimensions, literally, to classic art masterpieces. Some examples covered in those posts included three-dimensional reimaginings of van Gogh’s Starry Night, the Royal Museums of Fine Arts of Belgium explicating … Continue reading Magical Paintings
  • Sand Art - The last few weeks have been an odd mix of work and play for me. On the one hand, I’ve been hard at work on a project that I’ll share here in the near future. On the other hand, I’ve also been somewhat obsessed with sand sculptures. This is because one of my favorite ways … Continue reading Sand Art
  • Walk-in-Art - New media artists tend to revisit and reinterpret earlier artist’s work, sometimes intentionally and with attribution, and other times not so much. Either way, it’s interesting to compare (re)implementations. For example, here’s a 360° video I just tripped across that experiments with the idea of allowing the viewer to “walk-in” van Gogh’s Starry Night. Watch … Continue reading Walk-in-Art

———————–

Inspiration2

Shots of Awe (Jason Silva, YouTube Channel)
Jason Silva (Official Website)

Creativity (Jason Silva: Shots of Awe, YouTube Playlist)

Talks about Creativity (TED: Ideas Worth Spreading)
Articles about Creativity (Big Think)

———————

Foundation

Process

What is Creative Problem Solving (Creative Education Foundation)

———————-

Innovation

Science and Technology

Creativity in Science & Engineering (Ronald B. Standler)

Commerce

Creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information. The creative industries have been seen to become increasingly important to economic well-being, proponents suggesting that “human creativity is the ultimate economic resource, and that the industries of the twenty-first century will depend increasingly on the generation of knowledge through creativity and innovation. — Wikipedia

The Creative Economy: Moving in From the Sidelines (UNESCO)
Facts & Figures on America’s Creative Economy (National Assembly of State Art Agencies)

Entrepreneurship

Creativity Campaigns (Kickstarter: Funding Platform for Creative Projects)

Product

Creativity Related Items (Etsy)

————————–

Preservation

History

History of the Concept of Creativity (Wikipedia)

Library

DDC: 153.35 Creativity (Library Thing)
Subject: Creativity (Library Thing)

Subject: Creativity (Open Library)

Subject: Creativity (Library of Congress)

Subject: Creativity (WorldCat)

—————————

Participation

Education

Creativity Explained (YouTube Channel)
Torrance Tests of Creative Thinking (Wikipedia)

MERLOT: Multimedia Educational Resource for Learning and Online Teaching
OER Commons: Open Educational Resources

Community

Occupation

Arts, Entertainment, and Recreation (US Bureau of Labor Statistics)

Organization

Torrance Center for Creativity and Talent Development

News

Creativity (JSTOR)
Creativity (EurekaAlert, American Association for the Advancement of Science)
New Creatives (BBC)
Creativity (NPR Archives)

Event

World Creativity and Innovation Day, April 21 (United Nations)

Government

Document

Creativity (USA.gov)

———————-

Expression

Arts

Americans for the Arts

Poem

OEDILF: The Omnificent English Dictionary In Limerick Form

returntotop

——–

Related

Here are links to pages about closely related subjects.

Knowledge Form

Innovation Mathematics
Science Research, Discovery
Technology Invention, Intellectual Property
Commerce Entrepreneurship, Product

——

Notes

1.   The resources on this page are are organized by a classification scheme developed exclusively for Cosma.

2.   Content on this page was originally encountered while working with John F. Feldhusen as the Assistant Editor of the Purdue Creative Thinking Program, Third Edition. The content was then included in the design and teaching of a Creative Thinking course for gifted students in the Super Saturday/Summer program offered through the Purdue Gifted Education Resource Institute. The content was then later further updated and included in the graduate course DM6145 Information Technology and Creative Practices for the Digital Media Program at Northeastern University as well as the course IM 1110: Interactive Media and Society that was designed and taught for the undergradate Creative Industries/Interactive Media program at Northeastern University.