It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don’t keep your feet, there’s no knowing where you might be swept off to. — J.R.R. Tolkien, The Lord of the Rings
The hero’s journey is a quest that someone takes in order to achieve a goal or complete an important task. Accordingly, the term comes from the Medieval Latin questa, meaning “search” or “inquiry.” Quests are heroic in nature, usually featuring one protagonist who goes on a dangerous mission against all odds to save a group of people or society. Sometimes, the hero sets out on a quest to find a symbolic object or person and bring it or them back to his home. Quests are the foremost element of the epic. They also have a particularly large presence in medieval romance, folklore, and Greek and Roman mythology, and have been playing an important role in fiction since the earliest examples of English literature. — Literary Terms
Quest In narratology and comparative mythology, the hero’s journey, or the monomyth, is the common template of stories that involve a hero who goes on a quest, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including psychologist Otto Rank and amateur anthropologist Lord Raglan, who discuss hero narrative patterns in terms of Freudian psychoanalysis and ritualism. Eventually, hero myth pattern studies were popularized by Joseph Campbell, who was influenced by Carl Jung’s analytical psychology. Campbell used the monomyth to deconstruct and compare religions. In his famous book The Hero with a Thousand Faces (1949), he describes the narrative pattern as follows: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. — Wikipedia
Historians are like deaf people who go on answering questions that no one has asked them. — Leo Tolstoy
Using Quests in Project-Based Learning (Eductopia)
4 Steps to Promote Real-World Practice with Quests (Matthew Farber, Classcraft)
4 Types of Quests: Discovery, Practice, Design & Reflection (Opportunity Education)
Here are links to pages about closely related subjects.