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It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don’t keep your feet, there’s no knowing where you might be swept off to. — J.R.R. Tolkien, The Lord of the Rings



What makes a hero? (Matthew Winkler, TED-ED)


quest : an act or instance of seeking — Webster

Free Dictionary, Wiktionary, OneLook


Roget’s II (, Merriam-Webster Thesaurus, Visuwords


The hero’s journey is a quest that someone takes in order to achieve a goal or complete an important task. Accordingly, the term comes from the Medieval Latin questa, meaning “search” or “inquiry.” Quests are heroic in nature, usually featuring one protagonist who goes on a dangerous mission against all odds to save a group of people or society. Sometimes, the hero sets out on a quest to find a symbolic object or person and bring it or them back to his home. Quests are the foremost element of the epic (see Related terms). They also have a particularly large presence in medieval romance, folklore, and Greek and Roman mythology, and have been playing an important role in fiction since the earliest examples of English literature. — Literary Terms




Quest In narratology and comparative mythology, the hero’s journey, or the monomyth, is the common template of stories that involve a hero who goes on a quest, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including psychologist Otto Rank and amateur anthropologist Lord Raglan, who discuss hero narrative patterns in terms of Freudian psychoanalysis and ritualism. Eventually, hero myth pattern studies were popularized by Joseph Campbell, who was influenced by Carl Jung’s analytical psychology. Campbell used the monomyth to deconstruct and compare religions. In his famous book The Hero with a Thousand Faces (1949), he describes the narrative pattern as follows: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. — Wikipedia

The Hero with a Thousand Faces (Joseph Campbell)
Joseph Campbell (Joseph Campbell Foundation)




Historians are like deaf people who go on answering questions that no one has asked them. — Leo Tolstoy


Quotations Page, Wikiquote


WorldCat, Library of Congress, UPenn Online Books, Open Library




Using Quests in Project-Based Learning (Eductopia)
4 steps to promote real-world practice with Quests (Matthew Farber, Classcraft)
4 Types of Quests: Discovery, Practice, Design & Reflection (Opportunity Education)

MERLOT: Multimedia Educational Resource for Learning and Online Teaching
OER Commons: Open Educational Resources



NPR Archives


100 Must-Read Quests (Michelle Anne Schingler, Book Riot)







Quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character’s experience in order to learn new skills and abilities, or any combination of the above. — Wikipedia

The 15 Best Side Quests In Video Game History And 15 That Were Embarrassing (Solomon Thompson, The Gamer)



What is a literary quest and how can it help us understand the world? (Joshua Sampson, The Writing Post)
Robert Irwin’s top 10 quest narratives (Robert Irwin, The Guardian)


OEDILF: The Omnificent English Dictionary In Limerick Form


Song Lyrics




Here are links to pages about closely related subjects.

Knowledge Form


Adventure Exploration, Trail, Quest
Imagination Fiction, Whimsy, Wish, Dream, Folly, Hope
Wonder Curiosity, Mystery, Truth, Beauty



1.   The resources on this page are are organized by a classification scheme developed exclusively for Cosma.