Note: This is a 360° Video — press and hold to explore it!
A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)
These are organized by a classification scheme developed exclusively for Cosma. More…
virtual reality : an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment (special hardware & software used in concert) — Webster See also OneLook, Free Dictionary, Urban Dictionary
Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. — Wikipedia
The Power of Glove: A Power Glove Documentary
Power Glove (Wikipedia)
You can get a sense of what the Virtual Boy was like even if you don’t have one. Recently redditor calling himself “King of Spain” posted a Virtual Boy emulator for Google’s Cardboard. Here is a head-ache inducing video to give you a sense it.
Emulating Virtual Boy in 3D on Gear VR/Google Cardboard (The-King-of-Spain)
A redditor is using Google Cardboard to give Virtual Boy games a new life (Ricky Berg, Nintendo Inquirer)
Virtual Boy (eBay)
Nintendo’s Virtual Boy (Wikipedia)
Virtual Reality News -- ScienceDaily Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.
Storytelling can reduce VR cybersickness
on February 13, 2020 at 2:07 pm
A storyline with emotionally evocative details can reduce virtual reality cybersickness for some people, according to a new study. Researchers found that storylines that provide context and details can help users feel immersed in VR experiences and can reduce feelings of nausea, disorientation and eye strain, depending on a user's gaming experience.
Deep learning can fool listeners by imitating any...
on February 11, 2020 at 3:37 pm
A study demonstrates that digital simulations of guitar amplifiers can sound just like the real thing. The implications are that as the software models continue to improve, they can replace traditional analogue guitar amplifiers, which are bulky, fragile and expensive.
Enjoying the View? How computer games can help...
on February 6, 2020 at 6:23 pm
Geographers are stepping into the virtual world of computer games to develop exciting new ways of assessing landscapes. Researchers have spent years analyzing geographical landscapes and determining what features people from different countries find most appealing. In a bid to engage younger audiences the team created a series of videos depicting dynamic fly-throughs of virtual landscapes.
The one ring -- to track your finger's location
on February 3, 2020 at 7:15 pm
Researchers have created AuraRing, a ring and wristband combination that can detect the precise location of someone's index finger and continuously track hand movements.
Game-based virtual archaeology field school
on January 29, 2020 at 5:33 pm
Before they can get started at their field site - a giant cave studded with stalactites, stalagmites and human artifacts -- 15 undergraduate students must figure out how to use their virtual hands and tools. They also must learn to teleport.