Note: This is a 360° Video — press and hold to explore it!
A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)
These are organized by a classification scheme developed exclusively for Cosma. More…
virtual reality : an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment (special hardware & software used in concert) — Webster See also OneLook, Free Dictionary, Urban Dictionary
Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. — Wikipedia
The Power of Glove: A Power Glove Documentary
Power Glove (Wikipedia)
You can get a sense of what the Virtual Boy was like even if you don’t have one. Recently redditor calling himself “King of Spain” posted a Virtual Boy emulator for Google’s Cardboard. Here is a head-ache inducing video to give you a sense it.
Emulating Virtual Boy in 3D on Gear VR/Google Cardboard (The-King-of-Spain)
A redditor is using Google Cardboard to give Virtual Boy games a new life (Ricky Berg, Nintendo Inquirer)
Virtual Boy (eBay)
Nintendo’s Virtual Boy (Wikipedia)
Virtual Reality News -- ScienceDaily Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.
Security software for autonomous vehicles
on September 16, 2020 at 3:36 pm
Before autonomous vehicles participate in road traffic, they must demonstrate conclusively that they do not pose a danger to others. New software prevents accidents by predicting different variants of a traffic situation every millisecond.
Virtual reality trains public to reverse opioid...
on September 14, 2020 at 8:07 pm
The United States has seen a 200% increase in the rate of deaths by opioid overdose in the last 20 years. But many of these deaths were preventable. Naloxone, also called Narcan, is a prescription drug that reverses opioid overdoses, and in more than 40 states there is a standing order policy, which makes it available to anyone, without an individual prescription from a healthcare provider.
New perception metric balances reaction time,...
on September 9, 2020 at 12:59 pm
Researchers have developed a new metric for evaluating how well self-driving cars respond to changing road conditions and traffic, making it possible for the first time to compare perception systems for both accuracy and reaction time.
Virtual tourism could offer new opportunities for...
on September 9, 2020 at 12:59 pm
A new proposal for virtual travel, using advanced mathematical techniques and combining livestream video with existing photos and videos of travel hotspots, could help revitalize an industry that has been devastated by the coronavirus pandemic, according to researchers.
Virtual imaging trials optimize CT, radiography...
on August 25, 2020 at 8:05 pm
A new article looks at the use of virtual imaging trials in effective assessment and optimization of CT and radiography acquisitions and analysis tools to help manage the coronavirus disease (COVID-19) pandemic.