Virtual Reality

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Spotlight


(This is an 360° video — press and hold to explore it!)

A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Portal

Virtual Reality Resources Page (Cosma, You are here!)
Road to VR

Dictionary

virtual reality : an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment (special hardware & software used in concert) — Webster See also Oxford, OneLook, Free Dictionary, InfoPlease, Word Reference, Urban Dictionary

Encyclopedia

Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. — Wikipedia

Britannica, Columbia (Infoplease)

Introduction

A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)

Innovation

Technology

HowStuffWorks

Commerce

Shop Amazon eBay Gift Zazzle

Preservation

History


The Rise and Fall and Rise of Virtual Reality (The Verge)
Want to Know What Virtual Reality Might Become? Look to the Past (Steven Johnson, New York Times)

Morton Heilig



Morton Heilig (Official Site)
Morton Heilig (Wikipedia)
Theory and Research in HCI: Morton Heilig, Pioneer in Virtual Reality Research (Chris Payatagool, Telepresence Options)

The Sword of Damocles


Watch the ‘Godfather of VR’ Ivan Sutherland Speak at the 2015 Proto Awards (Paul James, Road to VR)
The Sword of Damocles (Wikipedia)

VPL


Virtual Reality Interview with Jaron Lanier (Whole Earth Review)
VPL Research (High Tech History)
VPL Research (Street Tech)
Sun buys VPL Research (Notes on Jaron Lanier’s Official Site)

Sega VR Headset


The Sega VR Headset That Never Was (Matt Hill, Gizomdo)
Will we ever see another SEGA VR headset? (Sega Nerd)
Sega VR (Sega Retro)
Sega VR (Wikipedia)

Nintendo




The Power of Glove: A Power Glove Documentary
Power Glove (Wikipedia)


You can get a sense of what the Virtual Boy was like even if you don’t have one. Recently redditor calling himself “King of Spain” posted a Virtual Boy emulator for Google’s Cardboard. Here is a head-ache inducing video to give you a sense it.


Emulating Virtual Boy in 3D on Gear VR/Google Cardboard (The-King-of-Spain)
A redditor is using Google Cardboard to give Virtual Boy games a new life (Ricky Berg, Nintendo Inquirer)
Virtual Boy (eBay)
Nintendo’s Virtual Boy (Wikipedia)

Museum

Immersive Experiences (New Computer Museum)

Library

WorldCat (OAIster) Library of Congress, UPenn Online Books, Open Library

Participation

Education

Virtual Reality in Education (Cosma 3D)

Course

Mobile Virtual Reality Development Challenge (MIT)
OER Commons: Open Educational Resources
Open Education Consortium

Community

UPLOAD Community of VR enthusiasts

Event

Conference Alerts Worldwide (Conal)
Meetup.com

Forum

Road to Virtual Reality , Reddit

Blog

VR Circle, WordPress

News

Upload VR
WEARVR : Content Catalog
Virtual Reality on ScienceDaily
Virtual Reality in NPR Archives
Virtual Reality News from Google

Serial

Virtual Reality Journal (Springer)

Article

Google Scholar

Book

ISBNdb, Google Books

Government

Document

USA.gov

Expression

Fun


returntotop

More…

Virtual Reality News -- ScienceDaily Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.

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    on February 8, 2018 at 11:03 pm

    Researchers have long been applying AI to protect wildlife. Initially, computer scientists were using AI and game theory to anticipate the poachers' haunts, and now they have applied artificial intelligence and deep learning to spot poachers in near real-time. […]

  • New '4-D goggles' allow wearers to be 'touched'...
    on February 8, 2018 at 9:19 pm

    A team of researchers has developed a pair of '4-D goggles' that allows wearers to be physically 'touched' by a movie when they see a looming object on the screen, such as an approaching spacecraft. […]

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    on February 6, 2018 at 4:49 pm

    Researchers discovered ways to further improve computing efficiency using management tools for cloud-based light-weight virtual machine replacements called containers. […]

  • Worm 'uploaded' to computer and taught amazing...
    on February 6, 2018 at 3:58 pm

    The tiny worm C. elegans is the only living being whose neural network has been analyzed completely. It can therefore be transferred to a computer, creating a virtual copy of the worm which behaves in exactly the same way to external stimuli. Such a 'virtual worm' can learn amazing tricks -- its neural network can even be used to balance a pole, which is a standard control problem in computer science. […]

  • The virtual brain: Patient data allow researchers...
    on February 1, 2018 at 4:57 pm

    Using patient measurement data, researchers have succeeded in further refining the brain modeling platform 'The Virtual Brain'. The software, which has been downloaded almost 11,000 times to date, has been used in projects and publications across the globe. […]

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