Virtual Reality

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A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Portal

Road to VR

Dictionary

virtual reality : an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment (special hardware & software used in concert) — Webster See also OneLook, Free Dictionary, Urban Dictionary

Encyclopedia

Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. — Wikipedia

Encyclopædia Britannica

Introduction

A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)

Technology

HowStuffWorks

Preservation

History


The Rise and Fall and Rise of Virtual Reality (The Verge)
Want to Know What Virtual Reality Might Become? Look to the Past (Steven Johnson, New York Times)

Morton Heilig



Morton Heilig (Official Site)
Morton Heilig (Wikipedia)
Theory and Research in HCI: Morton Heilig, Pioneer in Virtual Reality Research (Chris Payatagool, Telepresence Options)

The Sword of Damocles


Watch the ‘Godfather of VR’ Ivan Sutherland Speak at the 2015 Proto Awards (Paul James, Road to VR)
The Sword of Damocles (Wikipedia)

VPL


Virtual Reality Interview with Jaron Lanier (Whole Earth Review)
VPL Research (High Tech History)
VPL Research (Street Tech)
Sun buys VPL Research (Notes on Jaron Lanier’s Official Site)

Sega VR Headset


The Sega VR Headset That Never Was (Matt Hill, Gizomdo)
Will we ever see another SEGA VR headset? (Sega Nerd)
Sega VR (Sega Retro)
Sega VR (Wikipedia)

Nintendo




The Power of Glove: A Power Glove Documentary
Power Glove (Wikipedia)


You can get a sense of what the Virtual Boy was like even if you don’t have one. Recently redditor calling himself “King of Spain” posted a Virtual Boy emulator for Google’s Cardboard. Here is a head-ache inducing video to give you a sense it.


Emulating Virtual Boy in 3D on Gear VR/Google Cardboard (The-King-of-Spain)
A redditor is using Google Cardboard to give Virtual Boy games a new life (Ricky Berg, Nintendo Inquirer)
Virtual Boy (eBay)
Nintendo’s Virtual Boy (Wikipedia)

Museum

Immersive Experiences (New Computer Museum)

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

Mobile Virtual Reality Development Challenge (MIT)
OER Commons: Open Educational Resources

Community

UPLOAD Community of VR enthusiasts

Forum

Road to Virtual Reality , Reddit

Blog

VR Circle, WordPress

News

Upload VR, ScienceDaily, NPR Archives

Serial

Virtual Reality Journal (Springer)

Book

ISBNdb

Government

Document

USA.gov

Expression

Fun


returntotop

More…

Virtual Reality News -- ScienceDaily Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.

  • Smartphone videos produce highly realistic 3D...
    on April 1, 2020 at 1:26 pm

    Normally, it takes pricey equipment and expertise to create an accurate 3D reconstruction of someone's face. Now, researchers have pulled off the feat using video recorded on an ordinary smartphone. Shooting a continuous video of the front and sides of the face generates a dense cloud of data. A two-step process uses that data, with some help from deep learning algorithms, to build a digital reconstruction of the face.

  • Video game experience, gender may improve VR...
    on March 25, 2020 at 8:11 pm

    Students who used immersive virtual reality (VR) did not learn significantly better than those who used two more traditional forms of learning, but they vastly preferred the VR to computer-simulated and hands-on methods, a new study has found.

  • Computational human cell reveals new insight on...
    on March 25, 2020 at 6:38 pm

    Researchers have developed the first computational model of a human cell and simulated its behavior for 15 minutes -- the longest time achieved for a biological system of this complexity. In a new study, simulations reveal the effects of spatial organization within cells on some of the genetic processes that control the regulation and development of human traits and some human diseases.

  • How robots can help combat COVID-19
    on March 25, 2020 at 6:38 pm

    Can robots be effective tools in combating the COVID-19 pandemic? A group of leaders in the field of robotics say yes, and outline a number of examples. They say robots can be used for clinical care such as telemedicine and decontamination; logistics such as delivery and handling of contaminated waste; and reconnaissance such as monitoring compliance with voluntary quarantines.

  • System trains driverless cars in simulation...
    on March 24, 2020 at 2:27 pm

    A simulation system invented to train driverless cars creates a photorealistic world with infinite steering possibilities, helping the cars learn to navigate a host of worse-case scenarios before cruising down real streets.

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