Virtual Reality

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A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)

Resources

These are organized by a classification scheme developed exclusively for Cosma. More…

General

Portal

Road to VR

Dictionary

virtual reality : an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment (special hardware & software used in concert) — Webster See also OneLook, Free Dictionary, Urban Dictionary

Encyclopedia

Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. — Wikipedia

Britannica

Introduction

A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)

Technology

HowStuffWorks

Preservation

History


The Rise and Fall and Rise of Virtual Reality (The Verge)
Want to Know What Virtual Reality Might Become? Look to the Past (Steven Johnson, New York Times)

Morton Heilig



Morton Heilig (Official Site)
Morton Heilig (Wikipedia)
Theory and Research in HCI: Morton Heilig, Pioneer in Virtual Reality Research (Chris Payatagool, Telepresence Options)

The Sword of Damocles


Watch the ‘Godfather of VR’ Ivan Sutherland Speak at the 2015 Proto Awards (Paul James, Road to VR)
The Sword of Damocles (Wikipedia)

VPL


Virtual Reality Interview with Jaron Lanier (Whole Earth Review)
VPL Research (High Tech History)
VPL Research (Street Tech)
Sun buys VPL Research (Notes on Jaron Lanier’s Official Site)

Sega VR Headset


The Sega VR Headset That Never Was (Matt Hill, Gizomdo)
Will we ever see another SEGA VR headset? (Sega Nerd)
Sega VR (Sega Retro)
Sega VR (Wikipedia)

Nintendo




The Power of Glove: A Power Glove Documentary
Power Glove (Wikipedia)


You can get a sense of what the Virtual Boy was like even if you don’t have one. Recently redditor calling himself “King of Spain” posted a Virtual Boy emulator for Google’s Cardboard. Here is a head-ache inducing video to give you a sense it.


Emulating Virtual Boy in 3D on Gear VR/Google Cardboard (The-King-of-Spain)
A redditor is using Google Cardboard to give Virtual Boy games a new life (Ricky Berg, Nintendo Inquirer)
Virtual Boy (eBay)
Nintendo’s Virtual Boy (Wikipedia)

Museum

Immersive Experiences (New Computer Museum)

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

Participation

Education

Course

Mobile Virtual Reality Development Challenge (MIT)
OER Commons: Open Educational Resources

Community

UPLOAD Community of VR enthusiasts

Forum

Road to Virtual Reality , Reddit

Blog

VR Circle, WordPress

News

Upload VR, ScienceDaily, NPR Archives

Serial

Virtual Reality Journal (Springer)

Book

ISBNdb

Government

Document

USA.gov

Expression

Fun


returntotop

More…

Virtual Reality News -- ScienceDaily Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.

  • Robotic cane shown to improve stability in walking
    on August 6, 2019 at 5:14 pm

    By adding electronics and computation technology to a simple cane that has been around since ancient times, researchers have transformed it into a 21st century robotic device that can provide light-touch assistance in walking to the aged and others with impaired mobility. The autonomous robot 'walks' alongside a person to provide light-touch support, much as one might lightly touch a companion's arm or sleeve to maintain balance while walking.

  • Lessons of conventional imaging let scientists...
    on August 5, 2019 at 3:22 pm

    Scientists, drawing on the lessons of classical optics, have shown that it is possible to image complex hidden scenes using a projected 'virtual camera' to see around barriers.

  • Virtual reality to solve minor personal problems
    on July 30, 2019 at 4:53 pm

    A new study shows that conversation with oneself embodied as Dr. Sigmund Freud works better to improve people's mood, compared to just talking about your problems in a virtual conversation with pre-scripted comments. Researchers claimed that the method could be used by clinicians to help people dealing with minor personal problems.

  • Computing: Stretch-sensing glove captures...
    on July 23, 2019 at 4:18 pm

    Capturing interactive hand poses in real time and with realistic results is a well-examined problem in computing, particularly human-centered computing and motion capture technology. A global team of computer scientists have further advanced this area of research by developing a user-friendly, stretch-sensing data glove to capture real-time, interactive hand poses with much more precision.

  • How social movements can use virtual worlds
    on July 10, 2019 at 11:39 pm

    Online virtual worlds can help social movements raise awareness and create safe spaces for their members, according to a new study. The research examined how an LGBT group used a virtual world for their own cause, which was different to its intended design.

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