Virtual Reality

Cosma / Communication / Media / Simulation / Hardware / Virtual Reality (VR)

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Introduction1

Note: This is a 360° Video — press and hold to explore it!

A beginner’s guide to finally buying a virtual reality headset (Hayley Tsukayama, The Washington Post)

Dictionary

virtual reality : an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment (special hardware & software used in concert) — Webster See also OneLook, Free Dictionary

Encyclopedia

Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. — Wikipedia

Encyclopædia Britannica

Portal

Road to VR

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Innovation

Technology

HowStuffWorks

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Preservation

History

The Rise and Fall and Rise of Virtual Reality (The Verge)
Want to Know What Virtual Reality Might Become? Look to the Past (Steven Johnson, New York Times)

Morton Heilig

Morton Heilig (Official Site)
Morton Heilig (Wikipedia)
Theory and Research in HCI: Morton Heilig, Pioneer in Virtual Reality Research (Chris Payatagool, Telepresence Options)

The Sword of Damocles

Watch the ‘Godfather of VR’ Ivan Sutherland Speak at the 2015 Proto Awards (Paul James, Road to VR)
The Sword of Damocles (Wikipedia)

VPL

Virtual Reality Interview with Jaron Lanier (Whole Earth Review)
VPL Research (High Tech History)
VPL Research (Street Tech)
Sun buys VPL Research (Notes on Jaron Lanier’s Official Site)

Sega VR Headset

The Sega VR Headset That Never Was (Matt Hill, Gizomdo)
Will we ever see another SEGA VR headset? (Sega Nerd)
Sega VR (Sega Retro)
Sega VR (Wikipedia)

Nintendo

The Power of Glove: A Power Glove Documentary
Power Glove (Wikipedia)

You can get a sense of what the Virtual Boy was like even if you don’t have one. Recently redditor calling himself “King of Spain” posted a Virtual Boy emulator for Google’s Cardboard. Here is a head-ache inducing video to give you a sense it.

Emulating Virtual Boy in 3D on Gear VR/Google Cardboard (The-King-of-Spain)
A redditor is using Google Cardboard to give Virtual Boy games a new life (Ricky Berg, Nintendo Inquirer)
Virtual Boy (eBay)
Nintendo’s Virtual Boy (Wikipedia)

Museum

Immersive Experiences (New Computer Museum)

Library

WorldCat, Library of Congress, UPenn Online Books, Open Library

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Participation

Education

Course

Mobile Virtual Reality Development Challenge (MIT)
OER Commons: Open Educational Resources

Community

UPLOAD Community of VR enthusiasts

Forum

Road to Virtual Reality , Reddit

Blog

VR Circle, WordPress

News

Upload VR, ScienceDaily, NPR Archives

Serial

Virtual Reality Journal (Springer)

Book

ISBNdb

Government

Document

USA.gov

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Expression

Fun

returntotop

More News …

Virtual Reality News -- ScienceDaily Virtual Reality. From the most realistic virtual reality game room in the world to training using virtual reality technology, find all the latest news here.

  • Computer model seeks to explain the spread of...
    on January 11, 2022 at 8:37 pm

    Researchers have come up with a computer model that mirrors the way misinformation spreads in real life. The work might provide insight on how to protect people from the current contagion of misinformation that threatens public health and the health of democracy.

  • System recognizes hand gestures to expand...
    on January 5, 2022 at 2:44 pm

    Researchers are developing a new technology that uses hand gestures to carry out commands on computers.

  • Rollercoaster of emotions: Exploring emotions...
    on December 17, 2021 at 3:28 pm

    To the left and right, the landscape drifts idly by, the track in front of you. Suddenly, a fire. The tension builds. The ride reaches its highest point. Only one thing lies ahead: the abyss. Plummeting down into the depths of the earth. These are scenes of a rollercoaster ride as experienced by participants in a recent study. However, not in real life, but virtually, with the help of virtual reality (VR) glasses. The aim of the research was to find out what happens in participants' brains […]

  • Now scientists can efficiently screen billions of...
    on December 16, 2021 at 1:40 am

    Researchers developed a new, faster, less expensive method for screening billions of chemical compounds to find new, targeted drug therapies.

  • New chip hides wireless messages in plain sight
    on November 23, 2021 at 6:14 pm

    Researchers have developed a method for incorporating security in the physical nature of the wireless transmission signal for 5G and future networks.

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Related

Here are links to pages about closely related subjects.

Media

These are media related subjects organized by function.

Function Communications Computation Storage Authoring Simulation
Analog Mail Device Paper Typewriter Automaton
Electronic Network Calculator Tape Recorder Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS) Database Application AI, VW

These are types of media formats.

Format Multimedia (Video, Animation) Image (Object) Scent, Flavor, Audio (Text) Haptic, “Other

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Notes

1.   The resources on this page are are organized by a classification scheme developed exclusively for Cosma.

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