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Entertainment Humor, Toy, Hobby, Competition (Game, Sport), Adventure, Spectacle


  • 360° Replay! (2/5/2017) - The Super Bowl is here, and this year there’s a new cool way to see the game. Intel 360 Replay lets you to see replays in 360° from the player’s point of view. Here’s a fun commercial about it (with Tom Brady, of course). The technology is not as trivial as putting a camera on … Continue reading 360° Replay!
  • At the Ballpark… (8/4/2017) - Did you see that catch? If you follow baseball, then you know which one, but for those of you who don’t, check out this video of Austin Jackson’s epic catch at Fenway Park this week. Needless to say there’s a bunch of fans who are going to have to revise their Greatest Catches Videos (YouTube). … Continue reading At the Ballpark…
  • Friday Fun (4/7/2017) - How about a few minutes of mindless fun? Check out these YouTube videos of old platformers re-created in the 360° format (click and drag to look around). Of course, if you are one of the very few folks who have an Oculus Rift, then you’ve probably seen Lucky’s Tale (a free launch title). If you … Continue reading Friday Fun
  • Start your engines! (5/26/2017) - It’s that time of year again. This isn’t just a long Memorial Day weekend — it is also time for the 101’st running of The Greatest Spectacle in Racing! In honor of this I thought it would be fun to see if there are any 360° YouTube videos that give a sense of what it’s … Continue reading Start your engines!


These are organized by a classification scheme developed exclusively for Cosma. More…



Games Portal (Wikipedia)


game : (a) a physical or mental competition conducted according to rules with the participants in direct opposition to each other (b) a division of a larger contest — Webster

Game developer’s dictionary (, Oxford, OneLook, Free Dictionary, Wiktionary, InfoPlease, Word Reference, Urban Dictionary


Roget’s II (, Merriam-Webster Thesaurus


Game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role. — Wikipedia

Games Encyclopedia (GamePressure), Britannica


The online guide to traditional games (
Games of the world: How to make them, how to play them, how they came to be (Grunfeld), GameFAQs (Wikipedia)


Outline of Games (Wikipedia)


WolframAlpha, DuckDuckGo



Tradgames (Masters Traditional Games Shop)
Historic games timeline (Historic Games)


Quotations Page Bartlett’s


The Strong Museum of Play (Official Site)
The National Museum of Play (Wikipedia)


WorldCat, Library of Congress, UPenn Online Books, Open Library



GameSpot Community


Penny Arcade Inc. (PAX), Games Meetups (, Conference Alerts Worldwide (Conal)





Games Spot,
Games News (Science Daily), Top 100 Video Game News Websites and Gaming Blogs: Game Sites for Gamers (Feedspot)






Dream Machines: How games are unleashing the human imagination (Will Wright, Wired)


Fun, play and games: What makes games engaging (Marc Prensky)



Amazon Toys


Global Game Jam


Game Dev Tycoon (Green Heart Games)


The Art of Game Design (Jesse Schell)
Are video games art? (Wired)
Theater festival turns videogames into performance art (Wired)
Game art galleries (Creative Uncut)


OEDILF: The Omnificent English Dictionary In Limerick Form





Video Games News -- ScienceDaily Video Games. Read about innovative new video games, trends in gaming, the effects of video game violence and more.

  • Wikipedia used to give AI context clues
    on September 19, 2017 at 6:04 pm

    A team of computer scientists is teaching artificial intelligence agents how to interact with the world in a way that makes sense. […]

  • Video game boosts sex health IQ and attitudes in...
    on September 18, 2017 at 3:18 pm

    A video game to promote health and reduce risky behavior in teens improves sexual health knowledge and attitudes among minority youth, according to a new study. The findings validate the value of the video game as a tool to engage and educate teens at risk for HIV and other sexually transmitted infections, said the researchers. […]

  • Revolutionary approach brings 3D sound into the...
    on August 24, 2017 at 1:36 pm

    Computer vision and sound experts have demonstrated ‘Media Device Orchestration’ – an innovative home audio concept which enables users to enjoy immersive audio experiences by using all available devices in a typical living room. […]

  • Do video game players make the best unmanned...
    on August 21, 2017 at 3:14 pm

    New research highlights the usefulness of video game players as unmanned aircraft operators. […]

  • Playing with your brain: Negative impact of some...
    on August 8, 2017 at 6:55 pm

    Human-computer interactions, such as playing video games, can have a negative impact on the brain, says a new Canadian study. For over 10 years, scientists have told us that action video game players exhibit better visual attention, motor control abilities and short-term memory. But, could these benefits come at a cost? […]

  • New tool increases adaptability, autonomy of...
    on August 2, 2017 at 3:05 pm

    Computer science researchers have developed a tool for use with the game Skyrim that can be used to create nonplayer characters that allow for more variability and flexibility in game play. The tool, called CIF-CK, is an artificial intelligence architecture program that uses social behavior models to make individual NPCs more reactive and adaptable to player behavior. […]

  • Somersaulting simulation for jumping bots
    on July 26, 2017 at 10:43 pm

    Engineers have been developing new technologies to enable robots and humans to move faster and jump higher. Soft, elastic materials store energy in these devices, which, if released carefully, enable elegant dynamic motions. A pair of new computational methods takes first steps towards automating the design of the dynamic mechanisms behind these movements. […]

  • 'Magic Bench' lets users see, hear and feel...
    on July 26, 2017 at 2:29 pm

    Sit on Disney Research's Magic Bench and you may have an elephant hand you a glowing orb. Or you might get rained on. Or a tiny donkey might saunter by and kick the bench. It's a combined augmented and mixed reality experience, but not the type that involves wearing a head-mounted display or using a handheld device. Instead, the surroundings are instrumented rather than the individual, allowing people to share the 'magical' experience as a group. […]

  • New tools turn audio clips into realistic video
    on July 11, 2017 at 6:14 pm

    A new AI tool can create realistic videos from audio files alone -- including speeches by President Obama. […]

  • Link between Pokémon Go and a healthier...
    on July 6, 2017 at 7:59 pm

    Playing a popular physically-interactive, smartphone based game, like Pokémon GO, may actually promote exercise, a new study has concluded. The researchers suggest that while many smartphone functions may promote sedentary activity, they are hopeful that playing physically-interactive, smartphone based video games like Pokémon GO may help promote walking and reduce sitting in college students. […]