Extended Reality

Cosma / Communication / Media / Simulation / Hardware / Extended Reality (XR)

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Introduction1

XR is a new way to consider the reality continuum (S. Somasegar & Linda Lian, TechCrunch)

Encyclopedia

Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes representative forms such as augmented reality (AR), augmented reality (AR) and virtual reality (VR) and the areas interpolated among them. The levels of reality range from partially sensory inputs to immersive reality, also called virtual reality. — Wikipedia

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Inspiration

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Innovation

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Preservation

History

The Fascinating History And Evolution Of Extended Reality (XR) ā€“ Covering AR, VR And MR (Bernard Marr, Forbes)

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Participation

Education

Course

OER Commons: Open Educational Resources

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Related

Here are links to pages about closely related subjects.

Media

Function Communications Computation Storage Authoring Simulation
Analog Mail Device Paper Typewriter Automaton
Electronic Network Calculator Tape Recorder Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS) Database Application AI, VW

Format Multimedia (Video, Animation) Image (Object) Scent, Flavor, Audio (Text) Haptic, “Other

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Notes

1.   The resources on this page are are organized by a classification scheme developed exclusively for Cosma.