Extended Reality

Cosma / Communication / Media / Simulation / Hardware / Extended Reality (XR)

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Introduction1

XR is a new way to consider the reality continuum (S. Somasegar & Linda Lian, TechCrunch)

What are the differences among virtual, augmented and mixed reality? (Eric Johnson, Recode)

Encyclopedia

Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes representative forms such as augmented reality (AR), augmented reality (AR) and virtual reality (VR) and the areas interpolated among them. The levels of reality range from partially sensory inputs to immersive reality, also called virtual reality. — Wikipedia

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Innovation

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Preservation

History

The Fascinating History And Evolution Of Extended Reality (XR) ā€“ Covering AR, VR And MR (Bernard Marr, Forbes)

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Participation

Education

Course

Crash Course: Computer Science (YouTube Channel)

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Related

See also   Augmented Reality (AR), Mixed Reality (MR), Virtual Reality (VR)

Here are links to pages about other closely related subjects.

Media

Function Communications Computation Storage Creation Simulation
Analog Mail Device Paper Type, Print Automaton
Electronic Network Calculator Tape Record Elektro
Digital Internet Computer
Hardware Modem Microprocessor Memory Peripheral Robot, XR
Software Service (Web) Program (OS, SS) Database Application AI, VW

Format Multimedia (Video, Animation) Image (Object) Scent, Flavor, Audio (Text) Haptic, “Other

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Notes

1.   The resources on this page are are organized by a classification scheme developed exclusively for Cosma.